My second 3D game in unity! (the fist one didn't turn out to well) I made the music in pico-8, and the models in blender. I haven't tried getting a good time for very long, but so far my best is 27 seconds, can anyone do better? 

This game has some graphics issues on the web, with the overlapping track section looking weird. The car sometimes bumps off the track for no apparent reason at times, which I think has to do with having lots of colliders for each piece of the track.

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I wish I could steer when not accelerating. Moar jumps!

Yeah, in retrospect I should have allowed steering while not accelerating, but I wanted it to be like a real car, and only allow turning when on the ground and moving. However, if I insisted on keeping the steering while moving thing, I should have made the steering tied to velocity instead of if you are holding the accelerate button.